Cool, but some bugs, like dying in the mage section causes you to respawn before it starts, without the barriers, also i got stuck behind the concept pile for Zulie when I got hit while interacting
this was so great! i rolled credits on it (and got emotional at the end) and was glad i did. i got briefly stuck at the mage fight before i realized i just needed to run to the end of that little gauntlet, but other than that i felt like the difficulty was nicely balanced, just tricky enough.
really liked how you interwove all of these disparate ideas into a cohesive narrative, nice work :)
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Cool, but some bugs, like dying in the mage section causes you to respawn before it starts, without the barriers, also i got stuck behind the concept pile for Zulie when I got hit while interacting
this was so great! i rolled credits on it (and got emotional at the end) and was glad i did. i got briefly stuck at the mage fight before i realized i just needed to run to the end of that little gauntlet, but other than that i felt like the difficulty was nicely balanced, just tricky enough.
really liked how you interwove all of these disparate ideas into a cohesive narrative, nice work :)
Thanks for checking it out!